Under-the-radar AppLovin: mobile game ads, deep learning, and surviving the 92% drawdown
TL;DR
Adam Foroughi, CEO of AppLovin, describes how an advertising network embedded in mobile games, built without early VC funding, grew into a company that reached a $250 billion market cap. He puts the mobile gaming ad market at about $50 billion a year, with AppLovin's own platform around $20 billion in annual ad spend. He also recounts the 2022 drawdown from a $40 billion peak to a $3.8 billion market cap, followed by a ~$6 billion buyback and a recovery to $750 per share. Foroughi argues that advertising is ML 1.0, that search-based AI ads create little new economic expansion, and that discovery ads do. He also gives views on privacy regulation, why AppLovin bought and sold game studios, and why agents won't replace the average shopper's discovery experience.
Chapters
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0:00 Deals and companies
AppLovin's quiet rise in mobile gaming ads
The hosts open by calling Adam Foroughi one of the least-known great founders: AppLovin is an ad platform hiding inside 100,000 mobile games and reportedly outperforming Facebook ads for e-commerce brands, with the potential to print about $6 billion in cash this year. Foroughi then explains that AppLovin was built without early VC funding, forcing it to operate quietly, and that its goofy name hurt recognition. The company is ultimately an advertising business helping mobile game developers monetize, a framing that leads into AppLovin's scale and the broader mobile gaming market.
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1:32 Deals and companies
The $50B mobile gaming ad market
Foroughi lays out AppLovin's market opportunity: more than a billion adults a day play mobile casual games, and on AppLovin's own platform annual ad spend was $11 billion nearly two years ago; after roughly 60% year-over-year growth, that is now about $20 billion. Since other ad companies also monetize the ecosystem, he estimates total mobile gaming advertising reach about $50 billion a year - matching the size social advertising hit not long ago. Users often watch rewarded ads, and that creates intent; AppLovin has historically used that intent to move players between games but now sees deep learning enabling it to turn the same adult audience into shopper behavior, opening much larger economies.
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2:34 AI and tech
Ads as ML 1.0 and modern discovery
Hosts ask whether the first wave of internet advertising, exemplified by Google's AdWords and AdSense, seeded technologies that later diffused across the internet. Foroughi responds that advertising was effectively ML 1.0 - the first implementation of deep-learning technologies and a very profitable one - and that the economic value of LLMs is now much larger, but ad models still share research trajectories with recommendation systems. Because ad businesses predict a future outcome and can immediately translate that prediction into revenue, they are a natural commercial home for new ML techniques. He also describes the evolution of ad quality from spam in 2005 to relevant, content-like recommendations on Instagram and inside mobile games, where users engage with playable mini-game previews.
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5:15 AI and tech
Chatbot ads, search intent, and discovery
The conversation turns to OpenAI's ad product and the future of advertising in a world where users run five or six chatbot queries. Foroughi splits advertising into bottom-funnel search: where a consumer already knows what they want and an LLM can close the loop - and discovery: showing someone something they had no idea existed. He argues search-based AI ads compete with Google but do not create much economic expansion, because the transaction would have happened anyway; discovery ads create new demand and are what make Meta's business powerful. Foroughi also pushes back on the idea that phones are listening to lunch conversations; ads are more likely triggered by trackable searches and browsing, though social graph connections can influence what friends see.
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9:58 Markets
IPO, the 92% drawdown, and $6B buyback
Hosts trace AppLovin's unusual public-market arc. Foroughi is based in LA with engineering offices in Palo Alto, Beijing, and Singapore. He says the company went public in April2021 at about $28 billion market cap on $600 million of EBITDA, peaked near $40 billion, then fell almost every day in2022 to around $3.8 billion - even though it earned $1 billion in EBITDA that year. Blaming the collapse on poor investor demand and too much selling supply at the IPO, he stopped talking to investors, launched aggressive buyback, retired roughly20-25% of shares with around $6 billion, and rolled a performance stock plan across key employees. He resumed investor meetings in September2023, and the stock re-rated dramatically, rising from $80 to $150 in a week and eventually to $750 per share.
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15:42 Policy and regulation
Privacy rules, Apple, and relevant ads
A host asks about privacy headwinds from Apple and the EU, conceding that regulators have tightened screws on user data and Zuckerberg had to deal with it. Foroughi says the key is clear regulation: once rules are clear, technology can adapt. He notes that before Apple's changes, advertisers could precisely target iOS users; after forced grouping into cohorts, users began complaining that they were seeing spam and demanded more relevant ads. He argues consumers actually want relevant advertising, especially when they watch a 30-second rewarded ad in a game in exchange for something of monetary value, and that deep learning networks have since adapted to the coarser privacy landscape.
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17:48 Deals and companies
Bought game studios as a data play, then sold
A host notes Bending Spoons' aggressive acquisition strategy and asks whether AppLovin might become a game studio, which would conflict with its developer partners. Foroughi says AppLovin already bought and sold all its games. The studios were originally a data play: when building its first deep learning model, AppLovin needed training data, but third-party game studios were unwilling to share user data with an ad company. Owning studios let it generate that data; once the model proved successful in market and third-party developers began coming in, AppLovin divested the game assets to avoid competing with partners, keeping itself focused on powering ads.
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18:49 AI and tech
Agentic commerce versus the average shopper
Hosts ask what advertising looks like in an agentic world, where software agents handle purchases and the interface shifts to glasses or other devices. Foroughi says agents will optimize certain recurring behaviors, like a supplement subscription delivered on time each month, but discovery platforms are not that. He describes AppLovin's audience as the New York Times audience, not the Twitterverse, noting that millions of people still use Yahoo properties every day. The typical shopper wants to window-shop, compare, track packages, and experience the transaction; even if an agent could save20% on a $50 purchase, the dopamine hit from the shopping experience is what they enjoy. Thus he expects agent adoption among advanced users but not mass discovery shopping.
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20:23 Deals and companies
Beating tech giants with focus, China talent, and 84% margins
Asked how AppLovin competes with Meta, Google, and other ad engines, Foroughi says the company never assumes it has won; it wakes up expecting to get screwed and relies on leanness, subject-matter experts, and speed to outmaneuver giants. On margins, he says AppLovin's EBITDA margin is about84%, attributing it to an algorithmically driven performance model where advertisers buy consumers at an arbitrage and the transaction covers customer acquisition cost immediately. A host pushes on the idea that high margins invite competition, but Foroughi argues complex technology and differentiated data create a moat, analogizing to Anthropic's position in LLMs. He closes by praising his China-based engineers as humble, hardworking, and sharp, saying he is often the dumbest person in the room.
Key takeaways
- AppLovin's platform now carries about $20B of annual ad spend; whole mobile gaming ad market is around $50B per year.
- Advertising was effectively ML 1.0, and ad models can translate a prediction into revenue immediately, unlike most AI research.
- Search-based AI ads close transactions that would happen anyway, while discovery ads create genuinely new economic expansion, per Adam Foroughi.
- AppLovin's public-market collapse to a $3.8B market cap in 2022 gave it the opportunity to buy back about $6B of stock and retire 20-25% of shares.
- Foroughi says clear privacy regulation helps ad tech adapt, and after Apple's targeting changes users complained about spam rather than welcomed less relevant ads.
- AppLovin bought its game studios mainly to obtain training data for its first deep learning model, then divested them once third-party developers adopted the platform.
- Foroughi expects agents to handle recurring purchases but believes the typical shopper will still want the discovery and transaction experience, not a 20% automated saving.
Quotes
Look, it's an us against the world mentality.
our company still exists. We survived this.
I know I'm probably the dumbest person in that room. And that gets me excited to show up.
Mentioned companies and people
Companies
- AppLovin
- Meta
- OpenAI
- Apple
- Anthropic
- Bending Spoons
People
- Adam Foroughi
Tickers
- APP
- META
- GOOGL
- AAPL
Topics
- mobile gaming ads
- deep learning recommendation systems
- OpenAI advertising
- search vs discovery ads
- stock buybacks
- privacy regulation
- agentic commerce
- ad-tech moats
- China engineering talent
- mobile gaming market size